Maya - Texturing

This week we have learned how to texture in Maya. We started with a cube and applied a forest picture as the texture. Then we've noticed that the texture doesn't look right. It was stretched in places and it had a distortion. To fix that we went into the UV editor and exported a UV Snapshot to Photoshop to edit it accordingly to the cube's shape.

Our homework for this week was to model a crate and apply a texture to it.





I wanted to make my crate look a bit different so I have added some detail on the top face of the crate. This was done using the multi-cut tool to create curves and then with the help of vertices, I manipulated them to make it look as in the picture above.
After, I've got a wood texture from the internet and modified it in Photoshop to fit the crate.
This was a good exercise as it helped understand how to use UV maps for texturing.




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