Animation Skills - Exercise 4

Walk Animation

For this week's assignment we were asked to produce an animation of  a character walking. Obviously to be able to produce any animation, one has to understand the mechanics involved in the actual event we are trying to animate, be it a living being or a mechanical object.

Studying a character we can see that the legs have hip, knee and ankle joints to facilitate movement. The animation starts from the hip joint, followed by the knee joint and finally the ankle joint to move the legs in opposition one leg after another. In addition to the legs moving, the arms do similarly alternating in opposition to each leg.

I therefore created approximately 10 drawings in different stages of the cycle showing mostly the hip joint and shoulder joint movement with some movement of  elbow, knee and ankle. These 10 images were drawn in Adobe Animate and a complete cycle was created with a key frame for each image.

In addition one of the mechanics of walking is the variation in height of the body in general, due to the angle of each leg at any particular point in the cycle. Thus you can see this in the animation below if you focus more on the head than the rest of the animation.


 

Or got to https://imgur.com/a/ZtOH7 to play the animation from Imgur website.

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