Animation Skills - Exercise 3
We were asked to produce an animation of a bouncing ball. This needed to explore slow in and slow out, squash and stretch and timing.
I started by planing the path the ball would take which was composed of several arcs allowing forward movement and the effects of gravity coupled with the bounce on a hard surface. This meant drawing one starting arc and then 4 bounce arcs. Once this was satisfactory I went on to drawing some key poses of the ball at the start position, the end position and several intermediate points where the ball would be relatively normal. I then added several stretched versions of the ball elongated vertically for the falling motion and horizontally for the squash of the bounce and then put several slightly stretched versions around these to increase slow in and slow out and make the animation smoother near the bounces.
Further exploring the number of balls in the time frame sequence gave ideas of how the timing would pan out and trial and error produced a good realistic animation with stretch in different directions at the correct points.
Here below you can see a picture from the Adobe Animate showing the stages involved.

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