Animation Skills - 3D walk cycle and class exercises.
3D walk
Following on from the 2D walk animation exercise several
weeks ago, we have now been tasked with doing a 3D walk animation in Maya.
To facilitate this process we downloaded a pre-rigged 3D
model to enable us to have the necessary rigging and character already set up.
The walking cycle consisting of basically 4 distinct phases were studied and
then starting from key frame one in the phase known as contact, the rigging
handles were changed to position the model in the next phase known as the down
phase at an appropriate key frame. This was again continued through the Pass
phase and then the up phase, finally moving the model back to its original
position for the contact phase with the opposite leg this time forwards having
now completed half the walk cycle. The whole process of 4 phases is then
repeated for the other leg to complete the full cycle.
The
first exercise to explore physics and further animation in maya involved the
use of nucleus objects. We took a sphere and a plane, attaching an nCloth to
the plane and a passive collider on the sphere allowed simulation of a cloth falling
very realistically.
The second exercise involved the use of rigidbodies to
simulate physics interactions. A sphere and some cuboids were placed on a plane
and all items were given rigidbodies to enable physics interaction between
them. We provided the ball with some velocity and when it hits the cuboids it
bounces off and knocks the cuboids over with the hit cuboids then falling over
and hitting others which results in a chain reaction.
The third exercises involved the use of deformers to be able
to bend, twist, squash and otherwise deform objects. We took several objects
and applied nonlinear deformers to them.
The last exercise involved constraints to enable cameras or
objects to follow a predetermined path and orientation. We created some cubes and
cameras and allowed them to follow a path that we created with the use of
curves.
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