Animation Skills - Exercise 6
Maya Bouncing Ball Animation After having created a 2D Bouncing ball animation in Adobe Animate, it naturally follows that we should look at 3d Animation. Thus, our exercise was to create a bouncing ball in Maya. Some initial research was done to investigate animation in Maya and one important concept surfaced – that of rigging which enables animations to come alive and not just move in 3d but move as a series of connected items to enable a complex feature such as a character come to life and move arms and legs in addition to moving simply in a direction. As a starting point we were given a 3D sphere primitive with a “Rig” already attached which enabled movement in 3 directions and also squashing and stretching. This did make life much easier and I was able to quickly set up a few key frames with movement, squash and stretch which enabled Maya to fill in intermediate keyframes. In addition, a Skydome light with a background was added to provide a natural looking backgrou...